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GTA 6 Extended Look Details: Every Confirmed Gameplay Change
The GTA 6 Extended Look details go far deeper than the headline story beats Rockstar showed off. Across the 26-minute Netflix presentation and a separate hands-on preview held for press at Rockstar North, outlets have pieced together dozens of specific mechanical changes to combat, the Wanted system, and everyday life in Leonida. Here’s a breakdown of what’s actually confirmed, mechanic by mechanic.
One detail worth flagging as resolved: earlier reporting left it unclear whether GTA 6’s Wanted system topped out at five or six stars. Multiple detailed breakdowns of the footage have since confirmed six stars are back, restoring the series’ classic maximum after GTA 5 capped things at five.
Combat and Weapon Changes
Weapon carrying is now limited rather than the bottomless wheel GTA 5 used. Jason and Lucia can hold roughly a primary weapon, a sidearm, a throwable, and a couple of additional items like binoculars at once, with extra guns stored in vehicle trunks or a safehouse rather than an infinite personal inventory. Dual-wielding pistols, a GTA staple, does not appear to return based on footage shown so far.
The weapon wheel itself has been redesigned, remapped to a shoulder button, and now doubles as an item wheel covering equipment like body armor, a flashlight, food and drink, duffel bags, and trauma kits. Players can also swap between two carried firearms on the fly without opening the wheel at all, something spotted during a shooting-range sequence around the 18-minute mark of the presentation.
Aiming has picked up a new slow-motion mechanic, similar to Red Dead Redemption 2’s Dead Eye, that highlights potential kill or incapacitation points on enemies during a firefight. Combat also allows for one-handed reloading while carrying loot bags, destructible environments, and enemy AI that uses cover more deliberately than in GTA 5. Crouching returns for stealth sequences, though the prone position seen in 2022 leak footage was cut from the final build.
The Six-Star Wanted System
Beyond the returning sixth star, the footage shows a more layered approach to how police actually track players. Committing a crime marks the surrounding area on the map, and drawing attention again in that zone can reactivate a Wanted level even after you’ve initially lost the cops, rather than resetting to a clean slate. Wanted stars are also color-coded, and officers can recognize players based on multiple separate factors rather than a single generic detection meter, though Rockstar hasn’t spelled out exactly what those factors are yet.
Robbery sequences build disguises directly into this system. An in-game item wheel lets Jason and Lucia equip face coverings and other disguise pieces before a job, echoing a mechanic from Red Dead Redemption 2, and getaway vehicle choice appears to influence how police respond afterward.
Character and World Systems
The classic character-switch wheel returns, letting players swap between Jason and Lucia mid-scene, including moments where one drives while the other leans out to shoot. A new evolved Cores system tracks separate Health, Stamina, and Focus bars alongside a Weapons and Items tab, replacing GTA 5’s simpler health-and-armor readout. Two separate currency trackers also appear on screen, suggesting a split between laundered bank funds and unlaundered cash on hand — with at least one preview noting that carrying too much unlaundered money risks losing it unless it’s deposited at an ATM.
Side activities confirmed in the footage include basketball, wrestling, fishing, and gym visits that visibly affect Jason and Lucia’s physiques over time. An honor or reputation system was also referenced, though its full scope wasn’t detailed in the presentation itself.
Small Details and Easter Eggs
Careful frame-by-frame review of the footage turned up plenty of smaller touches. In-game brands include fake versions of real sneaker labels, similar to GTA 5’s parody-brand approach, alongside a returning nod to GTA 5’s Lifeinvader social network as an optional livestream overlay accessible during a chase. A bumper sticker on a Declasse Burrito reads “My Other Car Is A Purple Helmet,” and one character’s cap is embroidered with the fictional business name “Brian’s Boat Works & Marina.” A brief cameo appearance from a character resembling GTA San Andreas’ Big Smoke was also spotted by several outlets reviewing the footage closely.
What This Means for GTA Fans
None of these individual changes are revolutionary on their own, but stacked together they paint a picture of Rockstar borrowing heavily from Red Dead Redemption 2’s systemic approach rather than simply upgrading GTA 5’s mechanics with better graphics. The limited weapon wheel, Dead Eye-style aiming, and disguise-based robbery system in particular all trace directly back to Rockstar’s western epic.
The resolved six-star Wanted system also matters for returning players specifically, since it signals Rockstar wants police encounters to escalate further and last longer than GTA 5 allowed, rather than keeping the ceiling where it’s been since 2013.
GTA 6 Extended Look Details FAQ
Does GTA 6 have a weapon wheel?
Yes, but it’s been redesigned and remapped to a shoulder button, and weapon carrying is now limited rather than the near-unlimited inventory GTA 5 allowed.
How many Wanted stars does GTA 6 have?
Six. This restores the series’ classic maximum after GTA 5 used a five-star system.
Can you switch between Jason and Lucia during gameplay?
Yes. A character-switch wheel returns, letting players swap between the two protagonists mid-scene, including during combined driving-and-shooting sequences.
Does GTA 6 have side activities like the older games?
Yes. Confirmed side activities include basketball, wrestling, fishing, and gym visits that visibly affect the protagonists’ physiques over time.
Is GTA 6’s combat based on Red Dead Redemption 2?
It borrows several systems from Red Dead Redemption 2, including a Dead Eye-style slow-motion aiming mechanic and a limited weapon-carrying system, though it’s not a direct copy.