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BeamNG.drive Launches on PS5, Bringing a Decade-Long Cult Favorite to Console

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BeamNG.drive PS5 - soft-body vehicle physics crash simulation

BeamNG.drive arrived on PlayStation 5 October 19, 2026, bringing the soft-body vehicle physics simulator to consoles for the first time after more than a decade of PC-only Early Access. The PS5 version launched at $24.99, going live on the PlayStation Store at 13:00 UTC, and it arrives alongside Update 0.40, which hits PC the same day.

BeamNG has been publicly in development since first launching into Steam Early Access back in 2015, and notably, it remains in Early Access even on PS5, continuing the same ongoing development model rather than shipping as a finished, standalone port.

What You’re Getting at Launch

The PS5 version runs on the same engine as PC, so the game’s signature physics, modes, and maps carry over largely intact. Update 0.40 brings a new vehicle, the Percheron semi, alongside Bob occupants, extensive graphical improvements, and a redesigned main menu replacing the old Free Roam Tutorial with a new First Drive onboarding experience.

BeamNG.drive PS5 - four-player split-screen gameplay in Update 0.40

Four-player local split-screen is the headline multiplayer feature, since BeamMP, the community-built mod that’s long powered online sessions on PC, isn’t available on PS5. The console version supports AMD FSR 3 upscaling on standard PS5 and PlayStation Spectral Super Resolution on PS5 Pro, alongside 11 supported racing wheels with force feedback, including the Logitech G29/G923 and Fanatec GT DD PRO.

Photo Mode, a staple of recent BeamNG updates, is also available on PS5 from day one.

What’s Missing, At Least for Now

BeamNG has been upfront about the gaps. Mods and VR are not supported at launch, and the developer’s own press materials state mod authoring tools aren’t currently planned for PlayStation. That’s a significant omission for a game whose PC community has built much of its identity around user-created content, maps, and vehicles.

BeamNG has said it’s aiming for feature parity across platforms “where possible” over time, but hasn’t committed to a timeline or confirmed whether mod support will eventually arrive on console at all.

Early Impressions

Hands-on coverage published today has been largely positive, with reviewers calling the PS5 version “a minor miracle” given the scope of what BeamNG is attempting to bring to console. The game plays fine with a standard controller for most content, though reviewers note the deeper physics tools and sliders that PC players use to fine-tune simulations aren’t as naturally suited to a gamepad.

Rather than falling behind the PC version over time, BeamNG has committed to releasing updates on both platforms near-concurrently going forward, starting with today’s Version 0.40 rollout on both PS5 and PC simultaneously.

FAQ

When did BeamNG.drive release on PS5?

BeamNG.drive launched on PS5 today, October 19, 2026, going live on the PlayStation Store at 13:00 UTC.

How much does BeamNG.drive cost on PS5?

The PS5 version launched at $24.99 in the US, with BeamNG confirming other regional prices would appear at launch.

Does BeamNG.drive support mods on PS5?

No. Mods are not supported at launch, and BeamNG’s press materials state mod authoring tools aren’t currently planned for PlayStation.

How many players can play BeamNG.drive together on PS5?

Up to four players can play via local split-screen. Online multiplayer through BeamMP isn’t available on PS5.

Is BeamNG.drive finished on PS5?

No. The PS5 version launched in Early Access, matching the game’s ongoing PC development status, which began in 2015 and remains active today.