This New Window Feature Makes The Gaming Better On Galaxy Book

The expansion of technology introduced a new era of AI-powered image-upscaling technologies; for instance, AMD FidelityFX Super Resolution (FSR), Intel Xe Super Sampling (XeSS), and Nvidia Deep-Learning Super Sampling (DLSS).
These technologies result in high-end images with vibrant and sharper picture quality, which permits GPUs to render graphics at lower resolutions to offer a higher frame rate. Although the noticeable fact is that these technologies do not provide the same capabilities, Nvidia DLSS is exclusively available on Nvidia GPUs; AMD FSR works on every hardware but does not perform as well as Nvidia DLSS; and Intel XeSS works along with each GPU but only performs the best on Intel hardware.
With this prospect, the developers have to implement each image upscaling technology in a game dedicated just to providing a high-end graphics experience on every piece of hardware, which could cost them a lot of time and money. If they do not do that, the customers will not get the best experience.
Now, to settle things down better, Microsoft has just announced a feature that aims to fix those troubles. It is being speculated about technologies in a blog post that Microsoft will unveil at GDC 2024. The brand has announced the Direct SR API for Windows. Along with the technology, developers will no longer have to implement AMD FSR, Intel XeSS, and Nvidia DLSS dedicatedly within a game.
Microsoft states that within no time, the public preview of DirectSR will be available, and the brand will exhibit it at GDC 2024. Microsoft announced the new feature after releasing the ‘Automatic super resolution’ or ‘AutoSR’ to Windows 11 with the 24H2 update.
By tapping on the’more about Auto SR’ option within that feature, which takes to the blog post about DirectSR and suggests that DirectSR as well as AutoSR are connected to each other.